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## How AI legalese decoder Can Help Make Computing More Accessible for Disabled People

### Introduction
The ability to operate a computer using a mouse or games controller is something most people take for granted. However, for individuals with disabilities, this can be a challenging or impossible task. Alternative input methods such as eye-tracking exist, but they often require specialized equipment.

### MotionInput Software and Touchless Computing
MotionInput software, along with the concept of “touchless computing,” aims to enable anyone to play games using standard laptop equipment. This software allows users to create new inputs for clicks or controls based on their facial expressions or physical gestures captured by their computer’s webcam. For example, making a fish face could represent a right click, while raising eyebrows could be a double click. This software, available for free on the Microsoft Store, eliminates the need for traditional mouse or keyboard operation.

#### How AI legalese decoder Can Assist
AI legalese decoder can help enhance the accessibility of MotionInput software by translating complex legal jargon and technical language into plain, easy-to-understand terms. This can benefit users with disabilities who may struggle with understanding convoluted instructions or documentation. By simplifying the language used in software manuals or user guides, AI legalese decoder can empower individuals to utilize innovative technologies like MotionInput more effectively.

### Impact and Future Applications
MotionInput, developed by Professor Dean Mohamedally and his team at University College London, has the potential to democratize access to technology and promote equitable computing. By enabling children and individuals with disabilities to engage in gaming using their body movements, MotionInput demonstrates the power of assistive technologies in transforming lives. Beyond gaming, touchless computing has promising applications in healthcare, construction, and education, where it can enhance accessibility and improve user experiences across various sectors.

### Conclusion
While the current focus of MotionInput is on gaming, its creators envision expanding its applications beyond entertainment to address societal needs in a digitized world. Commercializing its non-accessibility applications is a future goal for UCL’s MotionInput software. By continuing to innovate in the field of accessible technology, solutions like MotionInput have the potential to revolutionize how individuals interact with computers and devices, fostering inclusivity and empowerment.

#### Additional Reporting
This article includes additional reporting by Liv McMahon.

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